Note: I had originally planned on using Android, but I think I will now use my PC and concentrate on the HTML5 format so my students can access it.
Project Outline
Objectives and Assessments:
This will be a number sense math games that focuses on the decomposition of numbers as a strategy for addition. Students will be given a target number and must pick 2 numbers that equal it when added together. There will be various levels with difficulty and complexity increasing with each level. Players will not be able to advance to the next level until they have successfully completed a more basic level/concept.
Examples of concepts covered in levels:
- identifying 2 numbers that equal 10 - 3 + 7 = 10
- identifying what number and 9 equals the number - 9 + 5 = 14
- identifying what 2 numbers add together equal 20 - 13 + 7 = 20
- doose the 2 numbers that equal the target as if that number was broken into expanded notation - 40 + 7 = 47
- will choose 3 numbers that equal the target number - 30 + 20 + 6 = 50
- will choose 2 numbers that equal the target number - 36 + 20 = 56
- will choose 2 numbers that equal the target number - 42 + 31 = 73
Audience:
This game is intended for second graders. It may also be applicable for some first graders and some third graders. Students will already need to understand the concept of adding single digit numbers. Students will need to have an understanding of place value.
I have 2 ideas for a game that will achieve these objectives. I would love to have some input o which would be the best and a game that I will have the ability to create.
IDEA #1: Escape from Once Upon a Time - Adventure Game
Game Contents and Mechanics:
Each level of the game would be based on a different fairy tale. The player must complete each level to acquire a tool that will help them defeat the “Big Bad Wicked Step Witch” at the end of the game
example: Level one might be about the story Hansel and Gretel. The player walks through the woods following the breadcrumbs trying to find their way home in order to escape the witch in the candy house. They must collect pairs of crumbs that equal 10 as they go. If they pick up a pair that doesn’t equal 10 they get sent back to the witch’s house to start again. When they make it home, they find a magical key. This will later be used to defeat the most evil fairy tale villain of all.
After this level they would then advance through the table of contents to the next story. I have ideas for each level but would rather wait until I know which idea I’m going to use. Another story could be Snow White. I might involve poison apples and the Seven Dwarfs. I like this idea but I am concerned it could get very big and difficult to execute.
Materials and Media:
Fairy Tale book with the table of contents showing chapter titles and game progress.
Storybook characters
Scenes - forrest, homes, castles
Items to collect - bread crumbs, poison apples, 7 dwarfs, bales of gold, etc…
Special tools - key, bucket of water, cage, Prince Charming, woodsman, etc…
IDEA #2: The Quarterback - RPG or Action Game ? (I’m not sure)
Game Contents and Mechanics:
- The player becomes the quarterback and is trying to score a touchdown every level.
- Every time a question is answered correctly, the team moves down the field 10 yards.
- When 10 questions are answered correctly they score.
- The quarterback has a player to throw to each time. The player has a # on his jersey. The quarterback must choose the 2 balls to throw that equal that #.
- If they take too much time they are tackled.
- If they are tackled 3 times they must begin that level again.
- If they complete the level within a certain amount of time they can earn a timeout.
- Timeouts can be used to stop the play clock if they need more time to think about a harder problem.
Materials and Media:
playing field
quarterback
receiver
opposing team
play clock
timeout count and button
scoreboard balls