What is Mobile Learning?
Mobile learning should follow universal
instructional design practices and pedagogies as does traditional or e-learning but
has the advantage of being more personalized, portable, situated, and
authentic. According to Traxler, what
makes m-learning so personalized is that it "delivers learning to
the learner when and where they want it" (p.7). Mobile learning is
situated because it takes place whenever and wherever needed. Learning can happen
immediately when needed and can take place in a variety of environments. Traxler emphasizes
the idea of authentic learning in the m-learning realm because
a learner is an active participant and "should be engaged in exploration
and inquiry" (p.7) and "should have opportunities for social discourse,"
(p.7) in "learning that involves real-world problems and projects that are
relevant and interesting" (p.7). Elias discusses how m-learning is unique
because information is often presented in "small chunks" (p.4) which
leads to the elimination of nonessential information and material. It becomes
imperative to stay on topic.
Both articles mention how mobile learning is also inherently tied
to technologies and devices and their capabilities. However, these articles
were written 4 and 7 years ago and capabilities and
usage has changed tremendously since then. Another aspect both articles mention
is the advantage that mobile learning has of reaching people in more remote
locations and reducing the digital divide.
For me, Traxler sums up mobile learning when he states
"Learning that used to be delivered 'just-in-case,' can now be delivered
'just-in-time,' 'just enough,' and 'just-for-me.' Finding information rather
than possessing it or knowing it becomes the defining characteristic of
learning generally and of mobile learning especially, and this may take
learning back into the community" (p.5).
Elias, T. (2011). Universal instructional design principles for mobile learning. International Review of Research
in Open and Distance Learning, 12(2), 143-156.
Traxler, J. (2007). Defining, discussing and evaluating mobile learning: The moving finger
writes and having writ.... The International Review of Research in Open and Distance Learning, 8(2).
Game Genres
There is a difference
between game genre and game style. Genre is the type of game and style is the
type of gameplay. It is similar to the movies. A movie may be a comedy, but
there are different types of comedies. It could be a romantic comedy or
mindless humor. There are four types of genre: action, adventure, strategy, and
simulation.
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