
I played this game on my own the first time and was mildly successful. I earned a point or two even though I wasn't really sure why. I managed to navigate to most places easily except over the fence or past the knight. I felt much more successful with this game than I did with Zork. My text seemed to be received much more easily although sarcastically. I found the addition of graphics helpful in navigation and understanding what was going on even though it took away from some imagination of the game Zork. I had figured out that the lantern would set me on fire but was unable to make that happen. I also had determined my other objectives in the game but made no progress in achieving them. It was clear that there was a certain order to events by answers given. I found this very helpful. It made a big difference in my mindset and enjoyment by having a well defined goal. In Zork I felt I was wondering with no purpose and had no drive to continue or conquer because in my mind there was nothing to conquer.
It was very helpful to get the hints. I read some of them and the process was made more clear. I went back and tried more on my own and was able to earn more points and help the fisherman get dinner and go back to work! Even with just the few tips taken I think I would have enough knowledge to continue the quest on my own, at least for a little while.
I think the addition of graphics, a clear set goal, the chance to earn points along the way, start and stop again, and have a map made the game much more enjoyable. The story-line was amusing as I went and provided more entertainment. It was fun but definitely provided some problem solving practice and planning in conjunction with the fun. This type of game could work well with younger students. I like how reading, planning, problem solving, and sequencing are all involved. I'm sure it would be possible to add some other academic ideas and concepts to a game like this.
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