Saturday, March 29, 2014

EDTECH 532: SploderFest

It was interesting to see everyone's approaches.  Through my own play I realized yet again that I am not a very experienced game player and probably had more difficulty with some of the games than others.   This is such a good reminder though that part of good game design is making a game that everyone can be successful at, or that is clearly labeled by ability.  It is important not to hit the player to hard right off the bat, frustration can be a big deterrent.  I also realized that games that offer text can be enjoyable for some and a turn off for others.  Personally I was annoyed to have to read a great deal, and I am sure many students would feel the same way.  It is all about balance and meeting the needs of many.

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